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Executioner vs Headsman vs Hurler

Overall comparison

HERO Fraction Element Type Rarity
Executioner Knight Revenant Magic Defence Rare
Headsman The Sacred Order Spirit Attack Rare
Hurler Lizardmen Force Attack Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Executioner 60 6 14865 782 1255 89 15 50 40 0
Headsman 60 6 10740 -4125 1354 +572 958 -297 100 +11 15 57 +7 30 -10 0
Hurler 60 6 14700 +3960 1432 +78 617 -341 96 -4 15 57 30 0

Skills comparison

Executioner

Shield Bash

Formula: 5*ATK
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Tumult

Formula: 2*ATK+2.4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Schiltron

Places a 60% [Increase DEF] buff and a [Counterattack] buff on this Champion for 3 turns.
Cooldown: 7
Headsman

Public Execution

Formula: 1.57*ATK
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.

Headman's Due

Formula: 3.7*ATK
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 3

Judged Guilty [P]

Formula: 0.15*DMG_MUL
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Hurler

Spin Throw

Formula: ATK*1.7
Formula: -0.5
Attacks 1 enemy 2 times. Each hit has a 25% chance to ignore DEF by 50%.

Firebolt

Formula: ATK*5
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Removes 1 random buff from the target. Fills this Champion's Turn Meter by 30%.
Cooldown: 3

Pin Down

Formula: ATK*5.5
Attacks 1 enemy. Puts the target's skills on cooldown.
Cooldown: 5