Magister vs Geomancer

Overall comparison

HERO Fraction Element Type Rarity
Magister High Elves Force Support Rare
Geomancer Dwarves Force Attack Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Magister 60 6 18000 892 936 101 15 50 30 0
Geomancer 60 6 15525 -2475 1343 +451 925 -11 94 -7 15 60 +10 30 0

Skills comparison

Magister

Majestic Staff

Formula: 4.1*ATK
Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on a random ally for 1 turn.

Anoint

Formula: 0.1*TRG_HP
Places a [Revive On Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Cooldown: 4

Censure

Formula: 4*ATK
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Cooldown: 5
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Geomancer

Tremor Staff

Formula: 2.4*ATK
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Creeping Petrify

Formula: 6*ATK
Formula: 6*ATK
Removes all buffs from a target enemy, then attacks them. Steals all buffs instead if the target is under a [HP Burn] debuff placed by this Champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this Skill while under a [HP Burn] debuff placed by this Champion.
Cooldown: 4

Quicksand Grasp

Formula: MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Cooldown: 5

Stoneguard [P]

Formula: -0.15*DMG_MUL
Formula: DMG_MUL/0.85*0.15
Formula: -0.3*DMG_MUL
Formula: DMG_MUL/0.7*0.3
Formula: 0.03*TRG_HP
Formula: 0.03*TRG_HP
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. If there are multiple Champions on the team with this Skill, only one will activate. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each enemy hit, has a 30% chance of dealing additional damage equal to 3% of the target's MAX HP.