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Narma the Returned vs Fenshi

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Fenshi Shadowkin Force Attack Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 100 15 50 30 20
Fenshi 60 6 16515 -3300 1465 +463 738 -517 97 -3 15 60 +10 30 0 -20

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6
Fenshi

Hate Blades

Formula: 1.1*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Nowhere to Run

Formula: 2*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 15%.
Cooldown: 4

Killer's Bile

Formula: 2.7*ATK
Formula: -0.1*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId)
Attacks 1 enemy 2 times. Each hit places a 5% [Poison] debuff on the target for 3 turns. Will ignore 10% of the target’s DEF for each [Poison] debuff on the target.
Cooldown: 4