Akoth the Seared vs Claidna

Overall comparison

HERO Fraction Element Type Rarity
Akoth the Seared Demonspawn Magic Defence Epic
Claidna Sylvan Watchers Void HP Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Akoth the Seared 60 6 16680 892 1299 95 15 50 30 15
Claidna 60 6 21315 +4635 804 -88 1354 +55 100 +5 15 50 40 +10 20 +5

Skills comparison

Akoth the Seared

Molten Punch

Formula: 4*DEF
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.

Pyroclasm

Formula: 3.5*DEF
Formula: (relationChance+0.2*aliveEnemiesCount)/relationChance
Attacks all enemies. Has a 20% chance of placing a [HP Burn] debuff for 2 turns. The chance of placing the debuff increases by 20% for each alive enemy.
Cooldown: 3

Pyretic Release

Formula: 3.5*DEF
Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under [HP Burn] debuffs. Also places a [Shield] buff equal to 20% of this Champion's MAX HP on all allies for 2 turns. [Instantly activates this skill when this Champion is revived by Rian the Conjurer.]
Cooldown: 5

Fiery Swath [P]

Has a 10% chance of placing a [Fear] debuff on an enemy for 1 turn whenever they receive damage from a [HP Burn] debuff placed on themselves.
Claidna

Touch of Slumber

Formula: 0.28*HP
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 80% chance of placing a [Sleep] debuff for 1 turn. Fills this Champion's Turn Meter by 15% if the [Sleep] debuff is placed.

Lost In The Woods

Formula: TotalDestroyedHPForTeam(allyTeamId)
Formula: 0.2*HP
Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Restores 100% of each ally's destroyed MAX HP, then heals all allies by 20% of this Champion's MAX HP.
Cooldown: 4

Otherworld Infusion

Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death] buff on them for 2 turns.
Cooldown: 5

Fey Monarch [P]

Formula: -1*DMG_MUL
Has a 30% chance of completely blocking the incoming damage of the first hit of an attack on a random ally. Occurs once per turn.
Cooldown: 1