Alsgor Crimsonhorn vs Morrigaine

Overall comparison

HERO Fraction Element Type Rarity Aura
Alsgor Crimsonhorn Barbarians Force HP Legendary Resist 60
Place: All battles
Morrigaine Undead Hordes Magic Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Alsgor Crimsonhorn 60 6 21975 936 1178 99 15 50 50 10
Morrigaine 60 6 19815 -2160 1068 +132 1189 +11 112 +13 15 50 30 -20 10

Skills comparison

Alsgor Crimsonhorn

Thunderous Maul

Formula: 0.26*HP
Formula: 0.2*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 20% of the damage dealt. Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.

Crack the Sky

Formula: 0.27*HP
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies. Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4

Resounding Rally

Formula: 1*TRG_HP
Fully heals a target ally. Also places a [Block Damage] buff on all allies for 2 turns.
Cooldown: 6

Trammel

When attacked, has a 50% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns. The chance increases to 100% if Jetni the Giant is on the same team.
Morrigaine

Haunt With Hesitation

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Shriek of the Banshee

Has a 75% chance of stealing all buffs from a target enemy. Also has a 75% chance of placing a [True Fear] debuff on all enemies for 1 turn. Will place a 50% [Decrease ACC] debuff for 2 turns instead if the target is a Boss.
Cooldown: 4

Velocimancy

Formula: 0.2*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Has a 75% chance of decreasing the Turn Meters of all enemies by 20%. Fills the Turn Meters of all allies by 20% and places a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 5

She Who Is Death [P]

At the start of each turn, places a 100% [Heal Reduction] debuff for 2 turns on the enemy with the lowest HP. This debuff cannot be removed, transferred, spread, or have its duration increased or decreased by enemies or allies.