Ambassador Lethelin vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Ambassador Lethelin High Elves Force Support Epic -
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ambassador Lethelin 60 6 17175 969 1189 106 15 50 30 0
Alice the Wanderer 60 6 16020 -1155 1443 +474 1068 -121 99 -7 15 63 +13 30 10 +10

Skills comparison

Ambassador Lethelin

Spearshower

Formula: 2.9*ATK
Attacks all enemies. Has a 15% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns. If this Champion’s HP is full, the chance increases to 30%.

Rallying Banner

Places a [Taunt] buff on a target ally for 2 turns. Also places a 30% [Reflect Damage] buff on all allies for 2 turns.
Cooldown: 6

Field Medic

Formula: (0.05*TRG_HP)+(0.025*TRG_HP*totalDecreasedTurnsCountBySkill)
Decreases the duration of 2 random debuffs on all allies by 1 turn. Then, heals all allies by 5% of their MAX HP. Heals by an additional 2.5% MAX HP for each debuff that has its duration decreased.
Cooldown: 6
-
Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3