Anchorite vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Anchorite The Sacred Order Spirit Support Epic HP 25%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Anchorite 60 6 19155 1046 980 103 15 50 30 0
Armanz the Magnificent 60 6 19320 +165 1167 +121 1123 +143 108 +5 15 50 30 20 +20

Skills comparison

Anchorite

Warm Embrace

Formula: 2.9*ATK
Formula: 0.1*DEALT_DMG
Attacks all enemies. Heals the ally with the lowest HP by 10% of the damage inflicted.

Prayer of Prowess

Removes 1 random debuff from all allies, then increases the duration of all ally buffs by 1 turn.
Cooldown: 5

Sacred Trust

Formula: 1*TRG_HP
Fully heals a target ally, then places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.