Arbiter vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity
Arbiter High Elves Void Support Legendary
Elegaius Undead Hordes Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Arbiter 60 6 21135 1068 1101 110 15 50 30 10
Elegaius 60 6 22305 +1170 881 -187 1211 +110 106 -4 15 50 30 20 +10

Skills comparison

Arbiter

Gaze of Justice

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

Enforced Humility

Formula: 2.2*ATK
Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.
Cooldown: 4

Mentor of Heroes

Formula: 0.3*MAX_STAMINA
Formula: 0.25*TRG_HP
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 30%. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Cooldown: 4

Destiny's Call

Formula: 0.3*TRG_HP
Formula: 0.2*MAX_STAMINA
Revives all dead allies to 30% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn to this Champion if an ally was successfully revived.
Cooldown: 7
Elegaius

Spirits of Spite

Formula: 0.18*HP
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If there are any enemy Champions that share the same Affinity as the initial target, also puts all their skills on cooldown and places a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing all buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases each enemy's Turn Meter by an additional 10% for each buff removed.
Cooldown: 5

Spurned by Death [P]

Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5