Armanz the Magnificent vs Abyssal

Overall comparison

HERO Fraction Element Type Rarity Aura
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena
Abyssal Demonspawn Spirit Support Rare Speed 16%
Place: Crypts

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Armanz the Magnificent 60 6 19320 1167 1123 108 15 50 30 20
Abyssal 60 6 18330 -990 815 -352 991 -132 95 -13 15 50 30 0 -20

Skills comparison

Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Abyssal

Void Gaze

Formula: 2.8*ATK
Attacks all enemies. Has a 15% chance of placing a [Block Buffs] debuff for 2 turns.

Abyssal Renewal

Formula: 0.15*TRG_HP
Heals all allies by 15% of their MAX HP.
Cooldown: 4

Wards of Madness

Places a 30% [Increase DEF] buff and a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 6
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