Armanz the Magnificent vs Stokk the Broken

Overall comparison

HERO Fraction Element Type Rarity Aura
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena
Stokk the Broken Ogryn Tribes Spirit Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Armanz the Magnificent 60 6 19320 1167 1123 108 15 50 30 20
Stokk the Broken 60 6 20145 +825 1079 -88 1156 +33 103 -5 15 50 30 20

Skills comparison

Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Stokk the Broken

Doom Flasks

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.

Volatile Mixture

Formula: 2.2*ATK
Formula: 2.2*ATK
Formula: 0.03*REL_TRG_HP*(EffectsOfKindForceTickedBySkillOnRelationTargetCurrentTurnCount(ContinuousDamage_KindId)+EffectsOfKindForceTickedBySkillOnRelationTargetCurrentTurnCount(AoEContinuousDamage_KindId))
Formula: 0.2*MAX_STAMINA
Attacks all enemies 2 times. The first hit instantly activates one tick of all [Poison] and [HP Burn] debuffs on all enemies, and one tick of all [Continuous Heal] buffs on all allies. The second hit has a 75% chance of destroying each target's MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%). Then fills the Turn Meters of all allies by 20%.
Cooldown: 5

Vengefire Flood

Formula: 4.4*ATK
Attacks all enemies. Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, places three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Cooldown: 5

Rigged To Blow [P]

Formula: 0.1*DMG_MUL
The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs. Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.