Arnorn the Shining vs Stokk the Broken

Overall comparison

HERO Fraction Element Type Rarity Aura
Arnorn the Shining Dwarves Void Attack Legendary Attack 30%
Place: All battles
Stokk the Broken Ogryn Tribes Spirit Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Arnorn the Shining 60 6 15855 1586 936 103 15 63 30 0
Stokk the Broken 60 6 20145 +4290 1079 -507 1156 +220 103 15 50 -13 30 20 +20

Skills comparison

Arnorn the Shining

Shining Cleave

Formula: 1.75*ATK
Formula: DMG_MUL*(0.05*REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Damage increases by 5% for each buff on the target. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Glimmerforce

Formula: 2.7*ATK
Formula: DMG_MUL*FLOOR(10-FLOOR(HP_PERC*10000)/10000*10)/10
Formula: -0.35
Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each 10% HP this Champion has lost. If the target is under 2 or more buffs, will also ignore 35% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 5

Wrath of Hrothglime

Formula: 3.4*ATK
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Will ignore [Increase DEF], [Strengthen] and [Shield] buffs. If this attack kills at least 1 enemy, decreases the Turn Meters of all enemies by 50%. This effect cannot be resisted.
Cooldown: 6

Golden King [P]

Formula: 0.05*B_ATK*BuffsCountOnTeam(enemyTeamId)
[Passive Effect] Increases this Champion’s ATK by 5% for each active buff on the enemy team (stacks up to 100%). [Active Effect] Prevents this Champion’s death and keep them alive on 1 HP when hit by a fatal hit. Places a [Stone Skin] buff on them for 1 turn. Then, instantly activates the [Wrath of Hrothglime] skill. This will not place the [Wrath of Hrothglime] skill on cooldown. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4
Stokk the Broken

Doom Flasks

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.

Volatile Mixture

Formula: 2.2*ATK
Formula: 2.2*ATK
Formula: 0.03*REL_TRG_HP*(EffectsOfKindForceTickedBySkillOnRelationTargetCurrentTurnCount(ContinuousDamage_KindId)+EffectsOfKindForceTickedBySkillOnRelationTargetCurrentTurnCount(AoEContinuousDamage_KindId))
Formula: 0.2*MAX_STAMINA
Attacks all enemies 2 times. The first hit instantly activates one tick of all [Poison] and [HP Burn] debuffs on all enemies, and one tick of all [Continuous Heal] buffs on all allies. The second hit has a 75% chance of destroying each target's MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%). Then fills the Turn Meters of all allies by 20%.
Cooldown: 5

Vengefire Flood

Formula: 4.4*ATK
Attacks all enemies. Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, places three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead. Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Cooldown: 5

Rigged To Blow [P]

Formula: 0.1*DMG_MUL
The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs. Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.