Ashwalker vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Ashwalker Knight Revenant Void Attack Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ashwalker 60 6 10905 1498 804 103 15 57 30 0
Narma the Returned 60 6 19815 +8910 1002 -496 1255 +451 105 +2 15 50 -7 30 20 +20

Skills comparison

Ashwalker

Great Hammer

Formula: 3.2*ATK
Attacks 1 enemy. Resets the cooldown of the Devastator skill if this attack kills an enemy.

Devastator

Formula: 5*ATK
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 65% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of all enemies by 10% if this attack is critical.
Cooldown: 4

Backbreaker

Formula: 3.5*ATK
Attacks all enemies. Has a 75% chance of placing a 15% [Weaken] debuff for 2 turns.
Cooldown: 4
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.