Bladerider vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Bladerider Argonites Magic Attack Rare Attack 21%
Place: Crypts
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bladerider 60 6 14865 1310 727 98 15 57 30 0
Emic Trunkheart 60 6 23130 +8265 848 -462 1189 +462 105 +7 15 50 -7 50 +20 0

Skills comparison

Bladerider

Dual Slash

Formula: 1.75*ATK
Formula: -0.05
Attacks 1 enemy 2 times. Each critical hit will ignore 5% of the target's DEF.

Sword Plunge

Formula: 5.55*ATK
Formula: 3.65*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Will attack all other enemies if this Champion is under an [Increase ATK] buff. Will not place [Stun] debuffs against all other enemies.
Cooldown: 5

Enmeshing Barrage

Formula: 3.5*ATK
Formula: 0.05*MAX_STAMINA
Attacks all enemies. Before attacking, places a 25% [Increase ATK] buff and a 15% [Increase C. DMG] buff on all allies for 2 turns. Each critical hit fills this Champion’s Turn Meter by 5%.
Cooldown: 5
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Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.