Blood Marchioness Mina vs Androc the Glorious

Overall comparison

HERO Fraction Element Type Rarity Aura
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles
Androc the Glorious Banner Lords Spirit Defence Mythical Defence 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Blood Marchioness Mina 60 6 18165 1487 1156 110 15 63 30 0
Androc the Glorious 60 6 20640 +2475 859 -628 1619 +463 110 15 50 -13 50 +20 0

Skills comparison

Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.
Androc the Glorious

Pride's Bite

Formula: 3.3*DEF
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.

Radiant Claw

Formula: 3.5*DEF
Formula: 0.04*REL_TRG_HP*increasedTurnsCountByRelation
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Cooldown: 4

Rock of Werinbur

Formula: (0.15*MAX_STAMINA)
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Knights of the Wild [P]

Formula: 10*BuffsCountOnTeam(allyTeamId)
Formula: 0.05*MAX_STAMINA
Increases each ally's RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.