Blood Marchioness Mina vs Arnorn the Shining

Overall comparison

HERO Fraction Element Type Rarity Aura
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles
Arnorn the Shining Dwarves Void Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Blood Marchioness Mina 60 6 18165 1487 1156 110 15 63 30 0
Arnorn the Shining 60 6 15855 -2310 1586 +99 936 -220 103 -7 15 63 30 0

Skills comparison

Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.
Arnorn the Shining

Shining Cleave

Formula: 1.75*ATK
Formula: DMG_MUL*(0.05*REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Damage increases by 5% for each buff on the target. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Glimmerforce

Formula: 2.7*ATK
Formula: DMG_MUL*FLOOR(10-FLOOR(HP_PERC*10000)/10000*10)/10
Formula: -0.35
Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each 10% HP this Champion has lost. If the target is under 2 or more buffs, will also ignore 35% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 5

Wrath of Hrothglime

Formula: 3.4*ATK
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Will ignore [Increase DEF], [Strengthen] and [Shield] buffs. If this attack kills at least 1 enemy, decreases the Turn Meters of all enemies by 50%. This effect cannot be resisted.
Cooldown: 6

Golden King [P]

Formula: 0.05*B_ATK*BuffsCountOnTeam(enemyTeamId)
[Passive Effect] Increases this Champion’s ATK by 5% for each active buff on the enemy team (stacks up to 100%). [Active Effect] Prevents this Champion’s death and keep them alive on 1 HP when hit by a fatal hit. Places a [Stone Skin] buff on them for 1 turn. Then, instantly activates the [Wrath of Hrothglime] skill. This will not place the [Wrath of Hrothglime] skill on cooldown. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4
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