Boragar the Elder vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Boragar the Elder Dwarves Force HP Legendary Resist 50
Place: All battles
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Boragar the Elder 60 6 21135 925 1244 97 15 50 50 0
Emic Trunkheart 60 6 23130 +1995 848 -77 1189 -55 105 +8 15 50 50 0

Skills comparison

Boragar the Elder

Antique Staff

Formula: 0.3*HP
Attacks 1 enemy. Has a 50% chance of placing a 60% [Increase DEF] buff for 1 turn on the ally with the lowest HP. Will not be placed on this Champion. Has a 100% chance instead if this attack is critical.

Souls of Old Stone

Removes 1 random debuff from all allies, then places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Cooldown: 4

Rune of Energy

Places a 50% [Increase RES] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 6

Boragar's Blazon [P]

Formula: -0.1*DMG_MUL
Allies receive 10% less damage from Champions whose RES is lower than or equal to theirs.
Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.