Brute vs Amoch the First Satrap

Overall comparison

HERO Fraction Element Type Rarity Aura
Brute Ogryn Tribes Magic Attack Uncommon -
Amoch the First Satrap Lizardmen Magic Support Legendary HP 28%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Brute 60 6 14535 1079 705 92 15 50 30 0
Amoch the First Satrap 60 6 21645 +7110 870 -209 1266 +561 100 +8 15 50 40 +10 20 +20

Skills comparison

Brute

Dirty Cuts

Formula: 1.9*ATK
Attacks 2 times at random. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn if this attack is critical.

Rip and Tear

Formula: 6*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Cooldown: 3
- -
Amoch the First Satrap

Satrap's Secrets

Formula: 5.5*ATK
Attacks 1 enemy. Has a 100% chance of stealing 1 random buff from the target. Also has a 50% chance of placing a [Leech] debuff for 2 turns.

Dragonkin Knowledge

Formula: 6.5*ATK
Formula: 0.05*HP*AppliedDebuffsCountEnemyTeamCurrentTurn
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease RES] debuff, a [Pain Link] debuff, and a 30% [Decrease SPD] debuff for 2 turns. These debuffs are protected when placed on Bosses. Heals all allies by 5% of this Champion’s MAX HP for each debuff placed.
Cooldown: 4

Ward of the Heritage

Formula: (0.15*HP)+(0.03*HP*REL_TRG_DEBUFF_COUNT)
Places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's MAX HP. Heals each ally by an additional 3% for each debuff on them. Removes any debuffs from allies negatively affecting stats, and replaces them with their mirrored buff equivalent, such as [Decrease ATK] being replaced with [Increase ATK]. Debuffs such as [Block Buffs], [Heal Reduction] and [Weaken] will be replaced with [Block Debuffs], [Continuous Heal] and [Strengthen] buffs respectively. Does not convert [Decrease C. RATE] and [Decrease C. DMG] debuffs into [Increase C. RATE] and [Increase C. DMG] buffs respectively.
Cooldown: 6

Resilient Caste [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.1*B_HP*HeroCounterWithId(1)
Increases this Champion’s MAX HP by 10% whenever this Champion heals themselves using a skill (stacks up to 50%).