Bulwark vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Bulwark Dwarves Void Defence Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bulwark 60 6 13875 837 1266 97 15 50 45 10
Narma the Returned 60 6 19815 +5940 1002 +165 1255 -11 105 +8 15 50 30 -15 20 +10

Skills comparison

Bulwark

Hefty Flail

Formula: 1.5*DEF
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.

Meteoric Ignition

Formula: 5.5*DEF
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown: 4

Punishing Defenses [P]

When attacked, has a 30% chance of extending the duration of all debuffs on the attacker by 1 turn.
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.