Cardiel vs Drake

Overall comparison

HERO Fraction Element Type Rarity Aura
Cardiel The Sacred Order Void Support Legendary Speed 19%
Place: All battles
Drake Lizardmen Spirit Attack Epic Attack 30%
Place: Crypts

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cardiel 60 6 19650 1013 1255 106 15 50 50 0
Drake 60 6 14040 -5610 1487 +474 881 -374 95 -11 15 60 +10 30 -20 0

Skills comparison

Cardiel

Cow the Wicked

Formula: 4*ATK
Formula: 0.075*TRG_HP
Attacks 1 enemy. Heals all allies by 7.5% of their MAX HP. Also places a [True Fear] debuff for 1 turn if the target is a Champion from the Demonspawn, Undead Hordes, or Knights Revenant Factions.

Angelsong

Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive On Death] buff on all allies for 2 turns. The [Revive On Death] buffs cannot be removed.
Cooldown: 4

Heavenly Host

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a target enemy. Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Cooldown: 6

Fiend Warden [P]

Formula: -0.2*DMG_MUL
Formula: 1/relationChance
Allies receive 20% less damage from Champions from the Demonspawn, Undead Hordes, or Knights Revenant Factions. Whenever an ally attacks, has a 15% chance to team up with them and join their attack. This Champion will attack with their default skill. Always joins Sicia Flametongue's attacks if they are on the same team. Can only join an ally's attack once per turn. Cardiel will not team up on ally attacks when they counterattack or when teaming up to attack with another Champion.
Drake

Death from Above

Formula: 4*ATK
Attacks 1 enemy. Grants an Extra Turn if the target is killed.

Final Blow

Formula: 5.5*ATK
Attacks 1 enemy. If the target has less than 50% HP, this attack is always critical.
Cooldown: 4

Decimate

Formula: 6*ATK
Attacks 1 enemy. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns if this attack is critical.
Cooldown: 5
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