Cardiel vs Ironclad

Overall comparison

HERO Fraction Element Type Rarity Aura
Cardiel The Sacred Order Void Support Legendary Speed 19%
Place: All battles
Ironclad Orcs Force HP Rare HP 16%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cardiel 60 6 19650 1013 1255 106 15 50 50 0
Ironclad 60 6 18825 -825 947 -66 826 -429 104 -2 15 50 40 -10 0

Skills comparison

Cardiel

Cow the Wicked

Formula: 4*ATK
Formula: 0.075*TRG_HP
Attacks 1 enemy. Heals all allies by 7.5% of their MAX HP. Also places a [True Fear] debuff for 1 turn if the target is a Champion from the Demonspawn, Undead Hordes, or Knights Revenant Factions.

Angelsong

Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive On Death] buff on all allies for 2 turns. The [Revive On Death] buffs cannot be removed.
Cooldown: 4

Heavenly Host

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a target enemy. Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Cooldown: 6

Fiend Warden [P]

Formula: -0.2*DMG_MUL
Formula: 1/relationChance
Allies receive 20% less damage from Champions from the Demonspawn, Undead Hordes, or Knights Revenant Factions. Whenever an ally attacks, has a 15% chance to team up with them and join their attack. This Champion will attack with their default skill. Always joins Sicia Flametongue's attacks if they are on the same team. Can only join an ally's attack once per turn. Cardiel will not team up on ally attacks when they counterattack or when teaming up to attack with another Champion.
Ironclad

Wallop

Formula: 0.1*HP+ATK
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Amok

Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4

Blood Burst [P]

Formula: EXCESSIVE_HEAL*0.5
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Cooldown: 1
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