Cecilia the Red Hope vs Grizzled Jarl

Overall comparison

HERO Fraction Element Type Rarity Aura
Cecilia the Red Hope Banner Lords Void Defence Legendary Defence 30%
Place: All battles
Grizzled Jarl Dwarves Magic Defence Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cecilia the Red Hope 60 6 18825 804 1520 107 15 63 30 0
Grizzled Jarl 60 6 18825 760 -44 1288 -232 95 -12 15 50 -13 75 +45 0

Skills comparison

Cecilia the Red Hope

Snow Hurricane

Formula: 3.6*DEF
Formula: 0.1*TRG_HP
Attacks 1 enemy. Heals all allies by 10% of their MAX HP.

Verglas Wave

Formula: 2*DEF+0.05*TRG_HP
Formula: 0.05*DMG_MUL*AllyCountWithHealthMoreOrEqual(0.5)
Attacks all enemies 2 times. The damage dealt by this skill increases by 5% for each ally above 50% HP. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns.
Cooldown: 5

Yuletide Abeyance

Formula: 4.4*DEF
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 25% [Strengthen] buff and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 5

Spirit Of Giving [P]

Formula: 0.1*MAX_STAMINA
[Active Effect] Places a [Revive on Death] buff for 1 turn on an ally when that ally's HP falls below 50%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. [Passive Effect] At the start of this Champion's turn, removes one random debuff from a random ally and fills their Turn Meter by 10%.
Cooldown: 6
Grizzled Jarl

Massive Halberd

Formula: 3.5*DEF
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Ancestral Shield

Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a [Block Debuffs] buff on all allies for 1 turn.
Cooldown: 5

Earthstomp

Formula: 3.3*DEF
Formula: 0.3*DEALT_DMG
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Destroys each target’s MAX HP by 30% of the damage inflicted.
Cooldown: 5
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