Celendiel the Opal Guardian vs Leminisi the Gold-wing

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Leminisi the Gold-wing Sylvan Watchers Force Attack Legendary Attack 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Leminisi the Gold-wing 60 6 16515 -1155 1520 +738 958 -661 99 +1 15 63 30 -10 10 +10

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
Leminisi the Gold-wing

Auric Talons

Formula: 2.1*ATK
Formula: 0.1*REL_TRG_SHIELDS_SUM_VALUE
Formula: -0.5*REL_TRG_RES
Formula: -0.1
Attacks 1 enemy 2 times. If the target is under a [Shield] buff, each hit has a 25% chance of decreasing the value of the [Shield] by 10%. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. If the target is not under any [Shield] buffs, each hit will ignore 10% of the target’s DEF instead.

Intercept The Threat

Formula: 3*ATK
Formula: -0.5*REL_TRG_RES
Formula: DMG_MUL*(REL_TRG_STAMINA/MAX_STAMINA)
Attacks 1 enemy 2 times. Each hit has a 100% chance of removing 2 random buffs from the target. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance. This skill deals more damage equal to the value of the target's current Turn Meter (stacks up to 100%).
Cooldown: 5

Venerated Warrior

Formula: 2*ATK
Formula: -0.5*REL_TRG_RES
Formula: 2*ATK
Formula: -0.5*REL_TRG_RES
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. The second hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Will also ignore 50% of the target’s RES if the target is from the Corrupted Alliance.
Cooldown: 4

Scourge of Evil [P]

Formula: -0.15*DMG_MUL
Formula: 0.05*MAX_STAMINA
Formula: 0.05*MAX_STAMINA
Receives 15% less damage from enemies under [Heal Reduction] debuffs. Fills this Champion’s Turn Meter by 5% whenever an enemy receives a [Shield] buff or is healed.