Celendiel the Opal Guardian vs Owein Winterflame

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Owein Winterflame Sylvan Watchers Spirit Defence Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Owein Winterflame 60 6 18165 +495 804 +22 1564 -55 105 +7 15 50 -13 50 +10 0

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
Owein Winterflame

Latesummer's Ward

Formula: 1.3*DEF
Attacks all enemies 2 times. Each hit has a 50% chance of removing any [Shield] and [Magma Shield] buffs, and 1 other random buff from each enemy. This effect cannot be resisted if this Champion is under a [Shield] or [Magma Shield] buff.

Emberwatch's Boon

Formula: 4*DEF
Equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Heals all allies. The value of the heal is proportional to this Champion's DEF. Also places a 30% [Reflect Damage] buff on all allies for 2 turns. Allies with full HP will receive a protected [Reflect Damage] for 2 turns.
Cooldown: 5

Ever-Burning

[Active Effect] Places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF. [Passive Effect] Whenever a [Shield] buff on an ally expires, or is removed by damage or any other effect, places a [Magma Shield] buff on that ally for 1 turn. The value of the [Magma Shield] is proportional to this Champion's DEF. Occurs once per turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 5

Winter's Flame [P]

Formula: -0.25*CALCULATED_DMG
Formula: -0.5*CALCULATED_DMG
Formula: CALCULATED_DMG*0.25
Formula: CALCULATED_DMG*0.5
Decreases the damage this Champion receives by 25%. Will decrease the damage this Champion receives by 50% instead if this Champion is under a [Shield] or [Magma Shield] buff. The amount of damage decreased in this way will be reflected back to all enemies. Whenever this Champion or an ally kills an enemy with damage from [Reflect Damage] buffs, passive Reflect Damage effects or a [Magma Shield] buff, places an [Unkillable] buff on them for 1 turn. Occurs once per ally, per turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.