Celendiel the Opal Guardian vs Wight King Narses

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Wight King Narses Knight Revenant Void HP Legendary HP 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Wight King Narses 60 6 23955 +6285 705 -77 1277 -342 101 +3 15 63 40 0

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
Wight King Narses

Corruption Scepter

Formula: 0.24*HP
Attacks 1 enemy. Has a 30% chance of randomly increasing the cooldown of one of the target’s skills by 2 turns. This effect cannot be resisted if Wight Queen Ankora is on the same team.

Desecration Blast

Formula: 0.28*HP
Formula: 0.28*HP
Formula: 0.28*HP
Formula: 0.28*HP
Attacks all enemies. Will ignore 25% of the target’s DEF. Places an extra hit on targets under [Shield] or [Strengthen] buffs. Damage inflicted by this skill cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses.
Cooldown: 4

Spirits, Claim You

Formula: 0.2*HP+(0.2*HP*0.1*TRG_BUFF_COUNT)+(0.2*HP*0.1*BUFF_COUNT)
Attacks 1 enemy 2 times. Increases the damage inflicted with this skill by 10% for each buff on the target (stacks up to 50%) and by an additional 10% for each buff on this Champion (stacks up to 50%). If this attack kills a target under 3 or more buffs, places a [Block Revive] debuff. Also grants an Extra Turn if this attack kills an enemy when Wight Queen Ankora is on the same team.
Cooldown: 5

Mantle of Undeath [P]

Formula: -DMG_MUL
Formula: -0.5*DMG_MUL
This Champion will receive 50% less damage when attacked by enemies, including Bosses and their minions, out of their active turn. If Wight Queen Ankora is on the same team, this Champion will receive no damage when attacked by enemies out of their active turn [This effect does not apply against Bosses and their minions]. This Champion’s skills will also ignore [Shield] and [Strengthen] buffs.