Channeler vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Channeler Skinwalkers Spirit Support Rare Resist 30
Place: Crypts
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Channeler 60 6 17175 881 1002 103 15 50 30 0
Armanz the Magnificent 60 6 19320 +2145 1167 +286 1123 +121 108 +5 15 50 30 20 +20

Skills comparison

Channeler

Rage of Ancients

Formula: 4.7*ATK
Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 1 turn.

Halt!

Formula: 6.4*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 4

Agility

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Cooldown: 6
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.