Criodan the Blue vs Androc the Glorious

Overall comparison

HERO Fraction Element Type Rarity Aura
Criodan the Blue Sylvan Watchers Magic Support Epic -
Androc the Glorious Banner Lords Spirit Defence Mythical Defence 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Criodan the Blue 60 6 17835 1090 1024 99 15 50 30 15
Androc the Glorious 60 6 20640 +2805 859 -231 1619 +595 110 +11 15 50 50 +20 0 -15

Skills comparison

Criodan the Blue

Frostbark Blade

Formula: 1.2*ATK
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Freeze] debuff for 1 turn.

Razor Hail

Formula: 1.9*ATK
Attacks all enemies 2 times. Each hit has a 45% chance of placing a [Freeze] debuff for 1 turn.
Cooldown: 4

Blessing of the Blue

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Cooldown: 5

Snow Dancer [P]

Formula: 0.05*MAX_STAMINA
Fills this Champion’s Turn Meter by 5% for each [Freeze] debuff placed by this Champion.
-
Androc the Glorious

Pride's Bite

Formula: 3.3*DEF
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.

Radiant Claw

Formula: 3.5*DEF
Formula: 0.04*REL_TRG_HP*increasedTurnsCountByRelation
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Cooldown: 4

Rock of Werinbur

Formula: (0.15*MAX_STAMINA)
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Knights of the Wild [P]

Formula: 10*BuffsCountOnTeam(allyTeamId)
Formula: 0.05*MAX_STAMINA
Increases each ally's RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.