Dark Kael vs Samson the Masher

Overall comparison

HERO Fraction Element Type Rarity Aura
Dark Kael Dark Elves Magic Attack Epic -
Samson the Masher Skinwalkers Spirit HP Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Dark Kael 60 6 14205 1343 1013 96 15 50 30 15
Samson the Masher 60 6 22635 +8430 815 -528 1255 +242 98 +2 15 63 +13 30 10 -5

Skills comparison

Dark Kael

Weaver of Woes

Formula: 1.35*ATK
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate one tick of 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuffs.

Binding Darkness

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Cooldown: 4

Reality Acid

Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on the target for 2 turns.
Cooldown: 4

Delerium [P]

Formula: -0.15
Decreases the C. RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Samson the Masher

Vanity Fists

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Explosive Temper

Formula: 0.29*HP
Formula: 0.29*HP
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Cooldown: 4

Roar of Victory

Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Affronted [P]

Formula: -0.2*DMG_MUL
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.