Draconis vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Draconis The Sacred Order Void HP Rare -
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Draconis 60 6 17835 914 925 100 15 50 30 0
Armanz the Magnificent 60 6 19320 +1485 1167 +253 1123 +198 108 +8 15 50 30 20 +20

Skills comparison

Draconis

Beneficence

Formula: 0.22*HP
Formula: 0.075*DEALT_DMG
Attacks 1 enemy. Heals the ally with the lowest HP by 7.5% of the damage inflicted.

Sacred Wards

Places a [Shield] buff on all allies equal to 15% of this Champion's MAX HP for 2 turns.
Cooldown: 4

Order of Mercy

Formula: 0.34*HP
Formula: 0.25*DEALT_DMG
Attacks 1 enemy. Removes all debuffs from the ally with the lowest HP, then heals them by 25% of the damage inflicted.
Cooldown: 5
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.