Elder Skarg vs Archmage Hellmut

Overall comparison

HERO Fraction Element Type Rarity Aura
Elder Skarg Barbarians Force Attack Legendary Crit rate 30%
Place: Arena
Archmage Hellmut Banner Lords Magic Support Epic Speed 17%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Elder Skarg 60 6 16185 1630 870 105 15 63 30 0
Archmage Hellmut 60 6 18825 +2640 925 -705 1123 +253 108 +3 15 50 -13 30 0

Skills comparison

Elder Skarg

Tide of Steel

Formula: 3*ATK
Attacks 1 enemy. Places a 30% [Increase SPD] buff on this Champion for 2 turns if this attack is critical. Places a 30% [Increase C. RATE] buff on this Champion for 2 turns if this attack is not critical.

Hunt the Marked

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a [HP Burn] debuff for 2 turns and a [True Fear] debuff for 1 turn on all enemies if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.
Cooldown: 3

Elder's Clarion

Places a 60% [Increase DEF] buff on this Champion for 3 turns. Places a [Fear] debuff on all enemies for 1 turn. Places a [True Fear] debuff for 1 turn on targets under [Block Damage] buffs. Places a 30% [Decrease SPD] debuff for 2 turns on targets under [Shield] buffs. These debuffs cannot be resisted. Also places a [Provoke] debuff on Legendary Champions for 1 turn.
Cooldown: 5

Kingslayer [P]

Formula: -0.15*DMG_MUL
Formula: ATK
Receives 15% less damage from Legendary and Mythical Champions. Inflicts damage equal to this Champion's ATK when attacked by Legendary and Mythical Champions. The extra hit cannot be critical.
Archmage Hellmut

Arcane Dynamo

Formula: 4.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Timeslip

Formula: 6*ATK
Formula: 3.5*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Cooldown: 4

Psychic Guidance

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5

Chrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.