Eolfrig vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Eolfrig Banner Lords Spirit Support Epic Speed 15%
Place: All battles
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Eolfrig 60 6 16185 1233 991 100 15 50 30 15
Emic Trunkheart 60 6 23130 +6945 848 -385 1189 +198 105 +5 15 50 50 +20 0 -15

Skills comparison

Eolfrig

Abase

Formula: 3.7*ATK
Attacks 1 enemy. Has a 20% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Flow of Morale

Formula: 3.2*ATK
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4

Committed Offensive

Formula: 0.15*MAX_STAMINA
Fills the Turn Meters of all allies by 15%, then places a 50% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 6

Perdurable [P]

Removes all [Decrease ATK] debuffs from all allies at the start of this Champion's turn.
Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.