Errol vs Donatello

Overall comparison

HERO Fraction Element Type Rarity
Errol The Sacred Order Force Attack Legendary
Donatello Lizardmen Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Errol 60 6 16020 1674 837 104 15 63 30 0
Donatello 60 6 21810 +5790 1013 -661 1112 +275 108 +4 15 50 -13 45 +15 0

Skills comparison

Errol

Blazing Sword

Formula: 3.9*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.

Helmbreaker

Formula: 1.85*ATK
Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
Cooldown: 4

Negation

Formula: 5.2*ATK
Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
Cooldown: 4
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Donatello

Bo-dacious Bash

Formula: 0.25*HP
Formula: 0.05*HP
Attacks 1 enemy. Heals all allies by 5% of this Champion’s MAX HP. Instantly activates one random [Continuous Heal] buff on all allies.

Shellshocker

Formula: 0.24*HP
Attacks all enemies. Decreases the cooldowns of all allies' skills, except this Champion's, by 2 turns. This skill's cooldown cannot be decreased or reset. Places a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 6

Secret of the Ooze

Formula: 0.2*MAX_STAMINA
Removes all debuffs from all allies. Places a 15% [Continuous Heal] buff and a 25% [Strengthen] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Cooldown: 6

Skill 99501 name (CLONE)

Formula: 0.25*HP
Formula: 0.05*HP
Skill 8000628 description

None

I Got You Bro! [P]

[Passive Effect] Whenever this Champion attacks, any ally Leonardos, Donatellos, Michelangelos, and Raphaels will join in that attack. [Active Effect] Whenever an ally is about to receive a fatal hit, this Champion prevents that ally’s death and keeps them alive with 1 HP. Then equalizes that ally’s HP. The HP level of that ally will be brought up to the average HP level of the team. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 6