Executioner vs Headsman vs Djamarsa

Overall comparison

HERO Fraction Element Type Rarity Aura
Executioner Knight Revenant Magic Defence Rare Defence 17%
Place: All battles
Headsman The Sacred Order Spirit Attack Rare -
Djamarsa Barbarians Force Support Epic Defence 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Executioner 60 6 14865 782 1255 89 15 50 40 0
Headsman 60 6 10740 -4125 1354 +572 958 -297 100 +11 15 57 +7 30 -10 0
Djamarsa 60 6 19320 +8580 936 -418 1079 +121 105 +5 15 50 -7 30 0

Skills comparison

Executioner

Shield Bash

Formula: 5*ATK
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Tumult

Formula: 2*ATK+2.4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Schiltron

Places a 60% [Increase DEF] buff and a [Counterattack] buff on this Champion for 3 turns.
Cooldown: 7
-
Headsman

Public Execution

Formula: 1.57*ATK
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.

Headman's Due

Formula: 3.7*ATK
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 3

Judged Guilty [P]

Formula: 0.15*DMG_MUL
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
-
Djamarsa

Night's Finger

Formula: 4*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Sleep] debuff for 1 turn. If Crohnam is on the same team, and the [Sleep] debuff was resisted or blocked, places a 30% [Decrease SPD] debuff instead for 2 turns. This debuff cannot be blocked.

Radiant Moon

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Heals a target ally by 30% of their MAX HP and fills their Turn Meter by 30%. If this skill is used on Crohnam, Crohnam will instantly activate their Berserker's Delight skill.
Cooldown: 4

Moonlit March

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Revives all dead allies with 30% HP and 30% Turn Meter.
Cooldown: 7

Phasing [P]

Whenever an ally uses an Active Skill, has a 20% chance of decreasing the cooldown of that skill by 1 turn.
Cooldown: 3