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Fortress Goon vs Rian the Conjurer

Overall comparison

HERO Fraction Element Type Rarity
Fortress Goon Ogryn Tribes Magic Defence Rare
Rian the Conjurer Dark Elves Force Support Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fortress Goon 60 6 15525 859 1134 90 15 50 40 0
Rian the Conjurer 60 6 17010 +1485 1002 +143 1167 +33 98 +8 15 50 30 -10 15 +15

Skills comparison

Fortress Goon

Cruel Trap

Formula: 3*DEF+1*ATK
Attacks 1 enemy. Has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Devastating Wounds

Formula: 2*DEF+2*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Cooldown: 5

Mobile Fort

Formula: 0.1*TRG_HP
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 5
Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6