Fortus vs Blood Marchioness Mina

Overall comparison

HERO Fraction Element Type Rarity Aura
Fortus Knight Revenant Void Defence Legendary Crit rate 25%
Place: Arena
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Fortus 60 6 19980 859 1387 97 15 63 40 0
Blood Marchioness Mina 60 6 18165 -1815 1487 +628 1156 -231 110 +13 15 63 30 -10 0

Skills comparison

Fortus

Taste of Oblivion

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. Has a 35% chance of placing a [Fear] debuff for 1 turn. This attack will always be critical if the target is under a [Fear] or [True Fear] debuff.

Horrors Beyond

Formula: 3.8*DEF
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by targets under [Fear] debuffs.
Cooldown: 4

Astral Terrors

Formula: HeroCounterWithId(1)+1
Formula: 3.5*DEF*(1+0.1*HeroCounterWithId(1))
Formula: 3.5*DEF*(1+0.1*HeroCounterWithId(1))
Attacks all enemies. Will ignore 30% of each target’s DEF against targets under [Fear] or [True Fear] debuffs. This attack is always critical against targets under [Fear] or [True Fear] debuffs. The damage of this skill increases by 10% every time a [Fear] or [True Fear] debuff is placed on an enemy. [This skill has a 40% chance to be unlocked for 1 turn whenever a [Fear] or [True Fear] debuff is placed on an enemy.]

Stars Align [P]

Formula: (relationChance+0.15)/relationChance
Formula: CUR_STAMINA
Formula: 1*HP
[Passive Effect] Increases the chance of enemy skills failing by 15% when those enemies are under [Fear] or [True Fear] debuffs. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit, then removes all buffs and debuffs from this Champion. After preventing this Champion’s death, fully heals them and fully depletes their Turn Meter. Then, has an 80% chance of placing a [Fear] debuff on all enemies for 1 turn. Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be resisted or blocked.
Cooldown: 4
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Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.