Gaius the Gleeful vs Ba Satha

Overall comparison

HERO Fraction Element Type Rarity Aura
Gaius the Gleeful Knight Revenant Magic Attack Legendary Attack 25%
Place: All battles
Ba Satha Lizardmen Magic HP Legendary HP 31%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gaius the Gleeful 60 6 15195 1586 980 105 15 63 30 10
Ba Satha 60 6 20310 +5115 837 -749 1387 +407 101 -4 15 50 -13 50 +20 10

Skills comparison

Gaius the Gleeful

Chuckling Sickles

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Grants an Extra Turn if this attack kills an enemy.

Jester's Remedy

Formula: 3.8*ATK
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.
Cooldown: 4

Explosive Wit

Formula: 2.9*ATK
Formula: 2.9*ATK
Attacks 1 enemy 2 times. The first hit instantly detonates all [Bomb] debuffs on the target. The second hit will ignore all [Unkillable] buffs on the target.
Cooldown: 5

Mad Bomber [P]

When attacked, has a 30% chance of placing a [Bomb] debuff on the attacker that detonates after 2 turns. Occurs once per hit. The damage dealt by the [Bomb] debuffs is based on this Champion's ATK. Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.
Ba Satha

Death Roll

Formula: 0.24*HP
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

God Beast's Boon

Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.
Cooldown: 4

Staggering Heft

Formula: 0.27*HP
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
Cooldown: 5

Soulkeeper [P]

Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked.
Cooldown: 1