Gaius the Gleeful vs Senna Amberheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Gaius the Gleeful Knight Revenant Magic Attack Legendary Attack 25%
Place: All battles
Senna Amberheart Dwarves Void Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gaius the Gleeful 60 6 15195 1586 980 105 15 63 30 10
Senna Amberheart 60 6 18990 +3795 1112 -474 1200 +220 113 +8 15 50 -13 40 +10 0 -10

Skills comparison

Gaius the Gleeful

Chuckling Sickles

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Grants an Extra Turn if this attack kills an enemy.

Jester's Remedy

Formula: 3.8*ATK
Attacks all enemies. Has a 75% chance of placing a [Sleep] debuff on each enemy for 1 turn. Also has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns.
Cooldown: 4

Explosive Wit

Formula: 2.9*ATK
Formula: 2.9*ATK
Attacks 1 enemy 2 times. The first hit instantly detonates all [Bomb] debuffs on the target. The second hit will ignore all [Unkillable] buffs on the target.
Cooldown: 5

Mad Bomber [P]

When attacked, has a 30% chance of placing a [Bomb] debuff on the attacker that detonates after 2 turns. Occurs once per hit. The damage dealt by the [Bomb] debuffs is based on this Champion's ATK. Instantly detonates all [Bomb] debuffs on all enemies whenever this Champion is killed.
Senna Amberheart

Amberthrust

Formula: 4.3*ATK
Attacks 1 enemy. Has a 50% chance to instantly activate a [Continuous Heal] buff on each ally.

Touch of Gold

Formula: 0.2*MAX_STAMINA
Places a 30% [Increase SPD] buff and two 15% [Continuous Heal] buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Edge of Death

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.
Cooldown: 6

Healing Glow [P]

Formula: 0.05*MAX_STAMINA
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.