Gator vs Siegfrund the Nephilim

Overall comparison

HERO Fraction Element Type Rarity Aura
Gator Lizardmen Magic Support Rare Crit rate 22%
Place: All battles
Element: Magic
Siegfrund the Nephilim The Sacred Order Magic Attack Mythical Attack 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gator 60 6 16515 881 1046 99 15 50 30 0
Siegfrund the Nephilim 60 6 16350 -165 1663 +782 1101 +55 110 +11 15 63 +13 30 0

Skills comparison

Gator

Hex Smash

Formula: 5.1*ATK
Attacks 1 enemy. Has a 30% chance of placing a 50% [Heal Reduction] debuff for 2 turns.

Radiate Frenzy

Places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4

Defy the Witch

Removes all debuffs from all allies.
Cooldown: 4
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Siegfrund the Nephilim

Excoriating Edge

Formula: 2*ATK
Formula: 2*ATK
Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.

Seraphic Wave

Formula: 4.6*ATK
Formula: 0.25*MAX_STAMINA
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.
Cooldown: 4

Rage of the Nephilim

Formula: 6*ATK
Formula: EXCESSIVE_DAMAGE
Formula: 1*HP
Attacks 1 enemy. Ignores 50% of the target's DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form when all allies are dead and this Сhampion is alive. Then grants an Extra Turn.
Cooldown: 4

Stay the Blade [P]

Formula: -DEALT_DMG
Formula: 0.5*HP
Formula: MAX_STAMINA
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
Cooldown: 3