Help Ukraine

Genbo the Dishonored vs Saito

Overall comparison

HERO Fraction Element Type Rarity
Genbo the Dishonored Shadowkin Void Attack Epic
Saito Undead Hordes Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Genbo the Dishonored 60 6 14040 1409 958 99 15 60 30 0
Saito 60 6 16185 +2145 1321 -88 1178 +220 102 +3 15 63 +3 30 0

Skills comparison

Genbo the Dishonored

Twin Soulswords

Formula: 2*ATK
Attacks 1 enemy 2 times. Each hit steals any [Increase ATK] buffs. Each hit also has a 30% chance of stealing 1 random buff. The [Increase ATK] buff steal cannot be resisted.

Heartless Blitz

Formula: 4*ATK
Attacks all enemies. Has an 80% chance of decreasing the duration of all buffs by 1 turn. This effect cannot be resisted on critical hits.
Cooldown: 4

Sword Trance

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Flinty [P]

Immune to [Decrease ATK] debuffs. Will ignore [Unkillable] buffs when attacking under an [Increase ATK] buff.
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.