Glaicad of the Meltwater vs Ursine Icecrusher

Overall comparison

HERO Fraction Element Type Rarity Aura
Glaicad of the Meltwater Sylvan Watchers Force Support Legendary Speed 19%
Place: All battles
Ursine Icecrusher Skinwalkers Force Defence Epic HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Glaicad of the Meltwater 60 6 21480 782 1365 112 15 50 40 0
Ursine Icecrusher 60 6 17340 -4140 738 -44 1409 +44 93 -19 15 50 40 0

Skills comparison

Glaicad of the Meltwater

Boreal Bolt

Formula: 3.5*ATK
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Freeze] debuff for 1 turn. If the target has 50% HP or less, this debuff cannot be resisted.

Meltwater Cloak

Formula: 0.15*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns. Also has an 80% chance to place a [Perfect Veil] buff on all allies except this Champion for 2 turns. Then fills the Turn Meters of all allies by 15%.
Cooldown: 5

Lifestream

Formula: 0.4*TRG_HP
Formula: 0.25*MAX_STAMINA
Revives all dead allies with 40% HP and 25% Turn Meter. Also places a 50% [Increase ACC] buff and 60% [Increase DEF] buff on all allies for 3 turns. These buffs will be placed even if no allies were revived. If no allies were revived by this skill, grants this Champion an Extra Turn.
Cooldown: 7

Thaw-might [P]

Formula: 0.1*DMG_MUL
Formula: 0.1*DMG_MUL
Allies under a [Perfect Veil] buff placed by this Champion deal 10% more damage. Allies under a [Perfect Veil] buff placed by this Champion deal an additional 10% damage to enemies under [Veil] or [Perfect Veil] buffs.
Ursine Icecrusher

Ravaging Paw

Formula: 3*DEF
Attacks 1 enemy. Has a 10% chance of placing a [Block Active Skills] debuff for 1 turn.

Howling Gale

Formula: 3*DEF
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Cooldown: 4

Shroud of Winter [P]

Formula: -0.15*DMG_MUL
Formula: 0.05*MAX_STAMINA
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
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