Gliseah Soulguide vs Bambus Fourleaf

Overall comparison

HERO Fraction Element Type Rarity Aura
Gliseah Soulguide The Sacred Order Force Defence Legendary Resist 60
Place: All battles
Bambus Fourleaf Skinwalkers Magic Support Legendary HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gliseah Soulguide 60 6 18660 826 1509 100 15 50 40 20
Bambus Fourleaf 60 6 21480 +2820 870 +44 1277 -232 110 +10 15 50 30 -10 20

Skills comparison

Gliseah Soulguide

Glittering Slash

Formula: 3.2*DEF
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies under [Freeze] debuffs.

Breath of Rime

Formula: 3.3*DEF
Attacks all enemies. Steals all buffs from all enemies. Places a 25% [Weaken] debuff for 2 turns.
Cooldown: 3

Everwinter

Formula: 0.15*MAX_STAMINA+(0.05*MAX_STAMINA*AppliedDebuffsCountEnemyTeamCurrentTurn)
Places a [Block Debuffs] buff on all allies for 2 turns. Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn. Fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each [Freeze] debuff placed by this skill.
Cooldown: 5

Timeless [P]

Formula: (relationChance+0.25*EnemyTeamAppliedEffectsTotalCountOfKind(Freeze_KindId))/relationChance
This Champion's skills cannot be put on cooldown. Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, places a [Freeze] debuff on that enemy. The [Freeze] debuff cannot be blocked or resisted. Also has a 50% chance of denying the cooldown increase effect. That chance increases by 25% for each enemy under a [Freeze] debuff. Will not deny cooldown increasing effects from Bosses. Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, activates an [Instant Turn] effect on this Champion. Occurs once per turn.
Bambus Fourleaf

Bamboo Splinter

Formula: 3.8*ATK
Formula: 5.6*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Will attack all enemies instead if the initial target is under 2 or more debuffs. This attack has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.

Grovetender

Formula: 5.6*ATK
Formula: 0.03*TRG_SHIELDS_SUM_VALUE*totalDecreasedTurnsCountBySkill
Attacks all enemies. Before attacking, places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Also increases the duration of all buffs on all allies by 1 turn. After attacking, has a 75% chance of decreasing the duration of all enemy buffs by 1 turn, even if the attack lands as a weak hit. Also increases the value of any [Shield] buffs on all allies by 3% for each enemy buff that had its duration decreased by this skill. Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
Cooldown: 4

Dream Sight

Target an enemy. First, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Then, has a 75% chance of placing an [Enfeeble] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. The [Enfeeble] debuff cannot be placed on Bosses. Has a 75% chance of placing a 50% [Decrease ATK] debuff on Bosses for 2 turns instead. Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
Cooldown: 4

Sleeping Sage [P]

[Passive Effect] Has a 75% chance of transferring any debuffs placed on an ally to this Champion while they are under a [Sleep] debuff. Will not transfer [Block Revive], [Stun], [Freeze], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs. At the start of this Champion's turn, remove any [Sleep] debuffs from this Champion. [Active Effect] Transfers all debuffs from this Champion to the enemy with the highest RES if a [Sleep] debuff was removed from this Champion by this Champion's passive skill or by an enemy attack. This effect cannot be resisted or blocked.