Godseeker Aniri vs Ilysinya

Overall comparison

HERO Fraction Element Type Rarity Aura
Godseeker Aniri The Sacred Order Void Defence Epic -
Ilysinya High Elves Force HP Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Godseeker Aniri 60 6 15195 1046 1244 99 15 50 45 0
Ilysinya 60 6 21480 +6285 749 -297 1123 -121 98 -1 15 50 30 -15 15 +15

Skills comparison

Godseeker Aniri

Blade of Blessings

Formula: 3.6*DEF
Formula: 0.05*TRG_HP
Attacks 1 enemy. Heal the ally with the lowest HP by 5% of their MAX HP. Cannot heal this Champion.

Quest For Meaning

Formula: 3*DEF
Formula: 0.15*TRG_HP
Attacks all enemies. Heals all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.
Cooldown: 4

Rise of Glory

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50% and resets the cooldowns on all their skills.
Cooldown: 7

Guardian Angel [P]

Formula: 0.1*BaseHealMultiplier
[Passive Effect] Increases the amount of healing allies receive by 10%. [Active Effect] If an ally is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Cooldown: 7
Ilysinya

Lancer

Formula: 0.25*HP
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.

Excoriating Light

Formula: 0.24*HP
Attacks all enemies. Before attacking, has a 50% chance of removing any [Block Debuffs] buffs from all enemies. Also has a 50% chance of placing a [Block Buffs] debuff on all enemies for 2 turns after attacking.
Cooldown: 4

Shield of Aravia

Places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP. Also places a 15% [Strengthen] buff on all allies for 2 turns.
Cooldown: 6

Inviolable Nobility [P]

Formula: 0.3*HP
Heals this Champion by 30% of their MAX HP whenever a [Shield] buff placed by the Shield of Aravia skill on this Champion expires, is removed, or is broken by an enemy attack.