Godseeker Aniri vs Samson the Masher

Overall comparison

HERO Fraction Element Type Rarity Aura
Godseeker Aniri The Sacred Order Void Defence Epic -
Samson the Masher Skinwalkers Spirit HP Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Godseeker Aniri 60 6 15195 1046 1244 99 15 50 45 0
Samson the Masher 60 6 22635 +7440 815 -231 1255 +11 98 -1 15 63 +13 30 -15 10 +10

Skills comparison

Godseeker Aniri

Blade of Blessings

Formula: 3.6*DEF
Formula: 0.05*TRG_HP
Attacks 1 enemy. Heal the ally with the lowest HP by 5% of their MAX HP. Cannot heal this Champion.

Quest For Meaning

Formula: 3*DEF
Formula: 0.15*TRG_HP
Attacks all enemies. Heals all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.
Cooldown: 4

Rise of Glory

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50% and resets the cooldowns on all their skills.
Cooldown: 7

Guardian Angel [P]

Formula: 0.1*BaseHealMultiplier
[Passive Effect] Increases the amount of healing allies receive by 10%. [Active Effect] If an ally is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Cooldown: 7
Samson the Masher

Vanity Fists

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Explosive Temper

Formula: 0.29*HP
Formula: 0.29*HP
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Cooldown: 4

Roar of Victory

Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Affronted [P]

Formula: -0.2*DMG_MUL
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.