Greenwarden Ruarc vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Greenwarden Ruarc Sylvan Watchers Force Defence Legendary Defence 30%
Place: All battles
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Greenwarden Ruarc 60 6 19650 771 1498 102 15 50 50 0
Alice the Wanderer 60 6 16020 -3630 1443 +672 1068 -430 99 -3 15 63 +13 30 -20 10 +10

Skills comparison

Greenwarden Ruarc

Sword of the Glades

Formula: 2.5*DEF
Formula: transferredEffectsCountByRelatedEffect*0.05*HP
Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Heals this Champion by 5% of their MAX HP for each debuff transferred.

Rust Consume You

Formula: 3.3*DEF
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also steals all [Continuous Heal] buffs from each enemy. This effect cannot be resisted.
Cooldown: 4

Call of the Wild

Places a [Taunt] buff, a 60% [Increase DEF] buff, and a 25% [Strengthen] buff on this Champion for 2 turns.
Cooldown: 6

Knight of Vines [P]

Whenever an ally loses 10% or more of their MAX HP from a single hit, places a [Shield] buff on that ally for 2 turns equal to 10% of their MAX HP.
Cooldown: 1
Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3