Gronjarr vs Dirandil

Overall comparison

HERO Fraction Element Type Rarity
Gronjarr Dwarves Force HP Legendary
Dirandil Dark Elves Force Attack Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Gronjarr 60 6 22800 837 1222 100 15 50 40 20
Dirandil 60 6 12885 -9915 1376 +539 1068 -154 98 -2 15 60 +10 30 -10 0 -20

Skills comparison

Gronjarr

Pyro Pummel

Formula: 0.1*HP
Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of [HP Burn] debuffs by 1 turn.

Shatter Falsity

Formula: 0.15*HP
Formula: 0.15*HP
Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any [Block Debuffs] buffs. The second hit has a 75% chance of removing 1 random buff except [Block Debuffs] buffs.
Cooldown: 4

Fires of Auld

Formula: 0.2*HP
Formula: 0.05*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also fills this Champion’s Turn Meter by 5% for every [HP Burn] debuff the enemy team had before this attack.
Cooldown: 5

Keeper of Flame [P]

Formula: -DMG_MUL
Formula: 0.05*HP
[Passive Effect] This Champion will not receive any damage from [HP Burn] debuffs. Instead, [HP Burn] debuffs will heal this Champion by 5% MAX HP each time the debuff activates. [Active Effect] Whenever an enemy attempts to place a [Freeze] debuff on this Champion, instantly removes it and places it on the attacker. Also places a [HP Burn] debuff on the attacker for 1 turn. The [HP Burn] debuff cannot be resisted.
Cooldown: 3
Dirandil

Brumal Razors

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn. This chance increases to 30% on each critical hit.

Dispatch Them

Formula: 3.9*ATK
Formula: -0.15
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Will ignore 15% of each target’s DEF. Fills this Champion's Turn Meter by 10% on each critical hit.
Cooldown: 4

Royal Assassin

Formula: 5.8*ATK
Formula: -0.5
Attacks 1 enemy. Will ignore 50% of the target’s DEF. Places a [Perfect Veil] buff on this Champion for 2 turns if the hit is critical.
Cooldown: 5
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