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Hakkorhn Smashlord vs Godseeker Aniri

Overall comparison

HERO Fraction Element Type Rarity
Hakkorhn Smashlord Skinwalkers Magic HP Legendary
Godseeker Aniri The Sacred Order Void Defence Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hakkorhn Smashlord 60 6 23790 848 1145 99 15 50 50 10
Godseeker Aniri 60 6 15195 -8595 1046 +198 1244 +99 99 15 50 45 -5 0 -10

Skills comparison

Hakkorhn Smashlord

Inhuman Force

Formula: 0.2*HP
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.

Rallying Bellow

Formula: 0.15*HP+(0.1*HP*unappliedStatusEffectsCount)
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.
Cooldown: 4

Blood Offering

Formula: 0.25*HP
Formula: 0.5*HP
Sacrifices HP equal to 25% of this Champion's MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion's MAX HP. This attack is always a normal hit. The HP sacrifice will happen even if it kills this Champion.
Cooldown: 5
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Godseeker Aniri

Blade of Blessings

Formula: 3.6*DEF
Formula: 0.05*TRG_HP
Attacks 1 enemy. Heal the ally with the lowest HP by 5% of their MAX HP. Cannot heal this Champion.

Quest For Meaning

Formula: 3*DEF
Formula: 0.15*TRG_HP
Attacks all enemies. Heals all allies by 15% of their MAX HP, then decreases the duration of all buffs on all enemies by 1 turn and increases the duration of all buffs on all allies by 1 turn.
Cooldown: 4

Rise of Glory

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50% and resets the cooldowns on all their skills.
Cooldown: 7

Guardian Angel [P]

Formula: 0.1*BaseHealMultiplier
[Passive Effect] Increases the amount of healing allies receive by 10%. [Active Effect] If an ally is about to get killed by a fatal hit, preempts that hit and instantly places a [Revive On Death] buff on them for 1 turn before the damage is taken.
Cooldown: 7