Harrier vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Harrier The Sacred Order Void Attack Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Harrier 60 6 13545 1376 749 96 15 57 30 0
Narma the Returned 60 6 19815 +6270 1002 -374 1255 +506 105 +9 15 50 -7 30 20 +20

Skills comparison

Harrier

Trick Shot

Formula: 3.5*ATK
Formula: 3.5*ATK
Attacks 1 enemy. Has a 15% chance of placing an extra hit.

Puncture Bolts

Formula: 2.5*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Cooldown: 3

Deadeye's Strike

Formula: 5.5*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Cooldown: 5

Skillful Partner [P]

Formula: -0.5
Will ignore 50% of the target's DEF when this Champion inflicts a critical hit. [Only available when Hospitaller is on the same team.]
Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.