Harrier vs Samar Gemcursed

Overall comparison

HERO Fraction Element Type Rarity
Harrier The Sacred Order Void Attack Rare
Samar Gemcursed Dwarves Spirit HP Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Harrier 60 6 13545 1376 749 96 15 57 30 0
Samar Gemcursed 60 6 21480 +7935 936 -440 1211 +462 98 +2 15 60 +3 80 +50 0

Skills comparison

Harrier

Trick Shot

Formula: 3.5*ATK
Formula: 3.5*ATK
Attacks 1 enemy. Has a 15% chance of placing an extra hit.

Puncture Bolts

Formula: 2.5*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Cooldown: 3

Deadeye's Strike

Formula: 5.5*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Cooldown: 5

Skillful Partner [P]

Formula: -0.5
Will ignore 50% of the target's DEF when this Champion inflicts a critical hit. [Only available when Hospitaller is on the same team.]
Samar Gemcursed

Crystal Flesh

Formula: 0.25*HP
Formula: 0.15*MAX_STAMINA
Formula: 0.15*DEALT_DMG
Attacks 1 enemy. Heals by 15% of the damage inflicted if this Champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.

Emerald Curse

Formula: 0.35*HP
Formula: (ABS(HP_PERC-REL_TRG_HP_PERC)*DMG_MUL)+(ABS(BUFF_COUNT-REL_TRG_BUFF_COUNT)/10*DMG_MUL)
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP percentage levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in number of buffs on this Champion and the target (+10% damage per buff).
Cooldown: 4

Boon Subversion

Formula: 0.2*HP
Formula: 0.2*HP
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
Cooldown: 5

Diamond Skin [P]

Formula: -DEALT_DMG
[Passive Effect] Places a [Block Damage] buff on this Champion for 1 turn at the start of each Round. [Active Effect] Blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn when they receive a hit that would drop their HP below 30%.
Cooldown: 4