Hatchet Slinger vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Hatchet Slinger Dwarves Spirit Attack Rare -
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hatchet Slinger 60 6 10575 1321 1002 93 15 57 30 0
Armanz the Magnificent 60 6 19320 +8745 1167 -154 1123 +121 108 +15 15 50 -7 30 20 +20

Skills comparison

Hatchet Slinger

Axe Frenzy

Formula: 2*ATK
Formula: -0.15
Attacks 1 enemy 2 times. Has an 80% chance of ignoring 15% of the target’s DEF if this Champion has 50% HP or higher. Has a 10% chance of placing a [Stun] debuff for 1 turn if this Champion has less than 50% HP.

Dwarven Fortitude

Places an [Unkillable] buff on this Champion for 2 turns.
Cooldown: 7

Hatchets For All [P]

Has a 5% chance of counterattacking when hit. Has a 25% chance of counterattacking when hit with a critical hit.
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.