Hegemon vs Archmage Hellmut

Overall comparison

HERO Fraction Element Type Rarity Aura
Hegemon Knight Revenant Void Attack Legendary Crit rate 19%
Place: All battles
Archmage Hellmut Banner Lords Magic Support Epic Speed 17%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hegemon 60 6 19155 1487 815 96 15 63 30 10
Archmage Hellmut 60 6 18825 -330 925 -562 1123 +308 108 +12 15 50 -13 30 0 -10

Skills comparison

Hegemon

Grave's Grasp

Formula: 1.7*ATK
Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Crippling Cold

Formula: 3.7*ATK
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.
Cooldown: 4

Fateful Arrival [P]

Always goes first each Round. If multiple Hegemons are in battle, the Hegemon with the highest SPD will move first, followed by the next highest, and so on.
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Archmage Hellmut

Arcane Dynamo

Formula: 4.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Timeslip

Formula: 6*ATK
Formula: 3.5*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Cooldown: 4

Psychic Guidance

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5

Chrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.