Hegemon vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Hegemon Knight Revenant Void Attack Legendary Crit rate 19%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hegemon 60 6 19155 1487 815 96 15 63 30 10
Armanz the Magnificent 60 6 19320 +165 1167 -320 1123 +308 108 +12 15 50 -13 30 20 +10

Skills comparison

Hegemon

Grave's Grasp

Formula: 1.7*ATK
Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Crippling Cold

Formula: 3.7*ATK
Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.
Cooldown: 4

Fateful Arrival [P]

Always goes first each Round. If multiple Hegemons are in battle, the Hegemon with the highest SPD will move first, followed by the next highest, and so on.
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.